return m.f(c)
}
-// RGBAModel is the Model for RGBA colors.
-var RGBAModel Model = ModelFunc(func(c Color) Color {
+// Models for the standard color types.
+var (
+ RGBAModel Model = ModelFunc(rgbaModel)
+ RGBA64Model Model = ModelFunc(rgba64Model)
+ NRGBAModel Model = ModelFunc(nrgbaModel)
+ NRGBA64Model Model = ModelFunc(nrgba64Model)
+ AlphaModel Model = ModelFunc(alphaModel)
+ Alpha16Model Model = ModelFunc(alpha16Model)
+ GrayModel Model = ModelFunc(grayModel)
+ Gray16Model Model = ModelFunc(gray16Model)
+)
+
+func rgbaModel(c Color) Color {
if _, ok := c.(RGBA); ok {
return c
}
r, g, b, a := c.RGBA()
return RGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
-})
+}
-// RGBAModel is the Model for RGBA64 colors.
-var RGBA64Model Model = ModelFunc(func(c Color) Color {
+func rgba64Model(c Color) Color {
if _, ok := c.(RGBA64); ok {
return c
}
r, g, b, a := c.RGBA()
return RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
-})
+}
-// NRGBAModel is the Model for NRGBA colors.
-var NRGBAModel Model = ModelFunc(func(c Color) Color {
+func nrgbaModel(c Color) Color {
if _, ok := c.(NRGBA); ok {
return c
}
g = (g * 0xffff) / a
b = (b * 0xffff) / a
return NRGBA{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8), uint8(a >> 8)}
-})
+}
-// NRGBAModel is the Model for NRGBA64 colors.
-var NRGBA64Model Model = ModelFunc(func(c Color) Color {
+func nrgba64Model(c Color) Color {
if _, ok := c.(NRGBA64); ok {
return c
}
g = (g * 0xffff) / a
b = (b * 0xffff) / a
return NRGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
-})
+}
-// AlphaModel is the Model for Alpha colors.
-var AlphaModel Model = ModelFunc(func(c Color) Color {
+func alphaModel(c Color) Color {
if _, ok := c.(Alpha); ok {
return c
}
_, _, _, a := c.RGBA()
return Alpha{uint8(a >> 8)}
-})
+}
-// Alpha16Model is the Model for Alpha16 colors.
-var Alpha16Model Model = ModelFunc(func(c Color) Color {
+func alpha16Model(c Color) Color {
if _, ok := c.(Alpha16); ok {
return c
}
_, _, _, a := c.RGBA()
return Alpha16{uint16(a)}
-})
+}
-// GrayModel is the Model for Gray colors.
-var GrayModel Model = ModelFunc(func(c Color) Color {
+func grayModel(c Color) Color {
if _, ok := c.(Gray); ok {
return c
}
r, g, b, _ := c.RGBA()
y := (299*r + 587*g + 114*b + 500) / 1000
return Gray{uint8(y >> 8)}
-})
+}
-// Gray16Model is the Model for Gray16 colors.
-var Gray16Model Model = ModelFunc(func(c Color) Color {
+func gray16Model(c Color) Color {
if _, ok := c.(Gray16); ok {
return c
}
r, g, b, _ := c.RGBA()
y := (299*r + 587*g + 114*b + 500) / 1000
return Gray16{uint16(y)}
-})
+}
// Palette is a palette of colors.
type Palette []Color
return ret
}
+// Standard colors.
var (
- // Black is an opaque black Color.
- Black = Gray16{0}
- // White is an opaque white Color.
- White = Gray16{0xffff}
- // Transparent is a fully transparent Color.
+ Black = Gray16{0}
+ White = Gray16{0xffff}
Transparent = Alpha16{0}
- // Opaque is a fully opaque Color.
- Opaque = Alpha16{0xffff}
+ Opaque = Alpha16{0xffff}
)
package color
-// RGBToYCbCr converts an RGB triple to a Y'CbCr triple. All components lie
-// within the range [0, 255].
+// RGBToYCbCr converts an RGB triple to a Y'CbCr triple.
func RGBToYCbCr(r, g, b uint8) (uint8, uint8, uint8) {
// The JFIF specification says:
// Y' = 0.2990*R + 0.5870*G + 0.1140*B
return uint8(yy), uint8(cb), uint8(cr)
}
-// YCbCrToRGB converts a Y'CbCr triple to an RGB triple. All components lie
-// within the range [0, 255].
+// YCbCrToRGB converts a Y'CbCr triple to an RGB triple.
func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8) {
// The JFIF specification says:
// R = Y' + 1.40200*(Cr-128)
}
// YCbCrModel is the Model for Y'CbCr colors.
-var YCbCrModel Model = ModelFunc(func(c Color) Color {
+var YCbCrModel Model = ModelFunc(modelYCbCr)
+
+func modelYCbCr(c Color) Color {
if _, ok := c.(YCbCr); ok {
return c
}
r, g, b, _ := c.RGBA()
y, u, v := RGBToYCbCr(uint8(r>>8), uint8(g>>8), uint8(b>>8))
return YCbCr{y, u, v}
-})
+}