{
char *name;
int32 base;
- int i, j, l, numaux;
+ uint32 l;
+ int i, j, numaux;
PeObj *obj;
PeSect *sect, *rsect;
IMAGE_SECTION_HEADER sh;
// TODO return error if found .cormeta
}
// load string table
- Bseek(f, base+obj->fh.PointerToSymbolTable+18*obj->fh.NumberOfSymbols, 0);
- if(Bread(f, &l, sizeof l) != sizeof l)
+ Bseek(f, base+obj->fh.PointerToSymbolTable+sizeof(symbuf)*obj->fh.NumberOfSymbols, 0);
+ if(Bread(f, symbuf, 4) != 4)
goto bad;
+ l = le32(symbuf);
obj->snames = mal(l);
- Bseek(f, base+obj->fh.PointerToSymbolTable+18*obj->fh.NumberOfSymbols, 0);
+ Bseek(f, base+obj->fh.PointerToSymbolTable+sizeof(symbuf)*obj->fh.NumberOfSymbols, 0);
if(Bread(f, obj->snames, l) != l)
goto bad;
// read symbols