pkg image, method (*Paletted) SetRGBA64(int, int, color.RGBA64)
pkg image, method (*RGBA) RGBA64At(int, int) color.RGBA64
pkg image, method (*RGBA) SetRGBA64(int, int, color.RGBA64)
+pkg image, method (*Uniform) RGBA64At(int, int) color.RGBA64
pkg image, method (*YCbCr) RGBA64At(int, int) color.RGBA64
+pkg image, method (Rectangle) RGBA64At(int, int) color.RGBA64
pkg image, type RGBA64Image interface { At, Bounds, ColorModel, RGBA64At }
pkg image, type RGBA64Image interface, At(int, int) color.Color
pkg image, type RGBA64Image interface, Bounds() Rectangle
<p><!-- CL 311129 -->
The concrete image types (<code>RGBA</code>, <code>Gray16</code> and so on)
now implement a new <a href="/pkg/image/#RGBA64Image"><code>RGBA64Image</code></a>
- interface. Those concrete types, other than the chroma-subsampling
- related <code>YCbCr</code> and <code>NYCbCrA</code>, also now implement
+ interface. The concrete types that previously implemented
+ <a href="/pkg/image/draw/#Image"><code>draw.Image</code></a> now also implement
<a href="/pkg/image/draw/#RGBA64Image"><code>draw.RGBA64Image</code></a>, a
new interface in the <code>image/draw</code> package.
</p>
return color.Transparent
}
+// RGBA64At implements the RGBA64Image interface.
+func (r Rectangle) RGBA64At(x, y int) color.RGBA64 {
+ if (Point{x, y}).In(r) {
+ return color.RGBA64{0xffff, 0xffff, 0xffff, 0xffff}
+ }
+ return color.RGBA64{}
+}
+
// Bounds implements the Image interface.
func (r Rectangle) Bounds() Rectangle {
return r
NewPaletted(r, palette.Plan9),
NewRGBA(r),
NewRGBA64(r),
+ NewUniform(color.RGBA64{}),
NewYCbCr(r, YCbCrSubsampleRatio444),
+ r,
}
for _, tc := range testCases {
switch tc := tc.(type) {
// means that setting one pixel can modify neighboring pixels. They
// don't have Set or SetRGBA64 methods because that side effect could
// be surprising. Here, we just memset the channel buffers instead.
+ //
+ // The Uniform and Rectangle types are also special-cased, as they
+ // don't have a Set or SetRGBA64 method.
case interface {
SetRGBA64(x, y int, c color.RGBA64)
}:
memset(tc.YCbCr.Cr, 0x99)
memset(tc.A, 0xAA)
+ case *Uniform:
+ tc.C = color.RGBA64{0x7FFF, 0x3FFF, 0x0000, 0x7FFF}
+
case *YCbCr:
memset(tc.Y, 0x77)
memset(tc.Cb, 0x88)
memset(tc.Cr, 0x99)
+ case Rectangle:
+ // No-op. Rectangle pixels' colors are immutable. They're always
+ // color.Opaque.
+
default:
t.Errorf("could not initialize pixels for %T", tc)
continue
func (c *Uniform) At(x, y int) color.Color { return c.C }
+func (c *Uniform) RGBA64At(x, y int) color.RGBA64 {
+ r, g, b, a := c.C.RGBA()
+ return color.RGBA64{uint16(r), uint16(g), uint16(b), uint16(a)}
+}
+
// Opaque scans the entire image and reports whether it is fully opaque.
func (c *Uniform) Opaque() bool {
_, _, _, a := c.C.RGBA()