Currently, a symbol's global index, the Sym type, is defined as an
int, which is 64-bit on 64-bit machines. We're unlikely to have
more than 4 billion symbols in the near future. Even if we will,
we will probably hit some other limit (e.g. section size) before
the symbol number limit. Use a 32-bit type to reduce memory usage.
E,g, linking cmd/compile in external linking mode (on macOS/amd64)
Munmap_GC 43.2M ± 0% 35.5M ± 1% -17.74% (p=0.000 n=16+20)
This brings the memory usage back before the previous CL, and even
lower.
Change-Id: Ie185f1586638fe70d8121312bfa9410942d518c7
Reviewed-on: https://go-review.googlesource.com/c/go/+/487416
Reviewed-by: Austin Clements <austin@google.com>
Run-TryBot: Cherry Mui <cherryyz@google.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
// stackCheckIndirect is a sentinel Sym value used to represent the
// target of an indirect/closure call.
-const stackCheckIndirect loader.Sym = -1
+const stackCheckIndirect loader.Sym = ^loader.Sym(0)
// doStackCheck walks the call tree to check that there is always
// enough stack space for call frames, especially for a chain of
// Sym encapsulates a global symbol index, used to identify a specific
// Go symbol. The 0-valued Sym is corresponds to an invalid symbol.
-type Sym int
+type Sym uint32
// Relocs encapsulates the set of relocations on a given symbol; an
// instance of this type is returned by the Loader Relocs() method.
panic("addSym called after external symbol is created")
}
i := Sym(len(l.objSyms))
+ if int(i) != len(l.objSyms) { // overflow
+ panic("too many symbols")
+ }
addToGlobal := func() {
l.objSyms = append(l.objSyms, objSym{r.objidx, li})
}
// name/version.
func (l *Loader) newExtSym(name string, ver int) Sym {
i := Sym(len(l.objSyms))
+ if int(i) != len(l.objSyms) { // overflow
+ panic("too many symbols")
+ }
if l.extStart == 0 {
l.extStart = i
}