0, 0, 0, 0, 1, 1, 2, 2, 3, 3,
4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
9, 9, 10, 10, 11, 11, 12, 12, 13, 13,
- /* extended window */
- 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20,
}
var offsetBase = []uint32{
- /* normal deflate */
0x000000, 0x000001, 0x000002, 0x000003, 0x000004,
0x000006, 0x000008, 0x00000c, 0x000010, 0x000018,
0x000020, 0x000030, 0x000040, 0x000060, 0x000080,
0x0000c0, 0x000100, 0x000180, 0x000200, 0x000300,
0x000400, 0x000600, 0x000800, 0x000c00, 0x001000,
0x001800, 0x002000, 0x003000, 0x004000, 0x006000,
-
- /* extended window */
- 0x008000, 0x00c000, 0x010000, 0x018000, 0x020000,
- 0x030000, 0x040000, 0x060000, 0x080000, 0x0c0000,
- 0x100000, 0x180000, 0x200000, 0x300000,
}
// The odd order in which the codegen code sizes are written.