--- /dev/null
+// Copyright 2018 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// This is the relevant part of EGL/egl.h.
+
+typedef void *EGLDisplay;
--- /dev/null
+// Copyright 2018 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package issue27054
+
+/*
+#include "egl.h"
+*/
+import "C"
+import (
+ "testing"
+)
+
+func Test27054(t *testing.T) {
+ var _ C.EGLDisplay = 0 // Note: 0, not nil. That makes sure we use uintptr for this type.
+}
if c.badJNI(dt) {
return true
}
+ if c.badEGLDisplay(dt) {
+ return true
+ }
return false
}
return false
}
+func (c *typeConv) badEGLDisplay(dt *dwarf.TypedefType) bool {
+ if dt.Name != "EGLDisplay" {
+ return false
+ }
+ // Check that the typedef is "typedef void *EGLDisplay".
+ if ptr, ok := dt.Type.(*dwarf.PtrType); ok {
+ if _, ok := ptr.Type.(*dwarf.VoidType); ok {
+ return true
+ }
+ }
+ return false
+}
+
// jniTypes maps from JNI types that we want to be uintptrs, to the underlying type to which
// they are mapped. The base "jobject" maps to the empty string.
var jniTypes = map[string]string{
--- /dev/null
+// Copyright 2018 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package main
+
+import (
+ "go/ast"
+)
+
+func init() {
+ register(eglFix)
+}
+
+var eglFix = fix{
+ name: "egl",
+ date: "2018-12-15",
+ f: eglfix,
+ desc: `Fixes initializers of EGLDisplay`,
+ disabled: false,
+}
+
+// Old state:
+// type EGLDisplay unsafe.Pointer
+// New state:
+// type EGLDisplay uintptr
+// This fix finds nils initializing these types and replaces the nils with 0s.
+func eglfix(f *ast.File) bool {
+ return typefix(f, func(s string) bool {
+ return s == "C.EGLDisplay"
+ })
+}
--- /dev/null
+// Copyright 2017 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package main
+
+func init() {
+ addTestCases(eglTests, eglfix)
+}
+
+var eglTests = []testCase{
+ {
+ Name: "egl.localVariable",
+ In: `package main
+
+import "C"
+
+func f() {
+ var x C.EGLDisplay = nil
+ x = nil
+ x, x = nil, nil
+}
+`,
+ Out: `package main
+
+import "C"
+
+func f() {
+ var x C.EGLDisplay = 0
+ x = 0
+ x, x = 0, 0
+}
+`,
+ },
+ {
+ Name: "egl.globalVariable",
+ In: `package main
+
+import "C"
+
+var x C.EGLDisplay = nil
+
+func f() {
+ x = nil
+}
+`,
+ Out: `package main
+
+import "C"
+
+var x C.EGLDisplay = 0
+
+func f() {
+ x = 0
+}
+`,
+ },
+ {
+ Name: "egl.EqualArgument",
+ In: `package main
+
+import "C"
+
+var x C.EGLDisplay
+var y = x == nil
+var z = x != nil
+`,
+ Out: `package main
+
+import "C"
+
+var x C.EGLDisplay
+var y = x == 0
+var z = x != 0
+`,
+ },
+ {
+ Name: "egl.StructField",
+ In: `package main
+
+import "C"
+
+type T struct {
+ x C.EGLDisplay
+}
+
+var t = T{x: nil}
+`,
+ Out: `package main
+
+import "C"
+
+type T struct {
+ x C.EGLDisplay
+}
+
+var t = T{x: 0}
+`,
+ },
+ {
+ Name: "egl.FunctionArgument",
+ In: `package main
+
+import "C"
+
+func f(x C.EGLDisplay) {
+}
+
+func g() {
+ f(nil)
+}
+`,
+ Out: `package main
+
+import "C"
+
+func f(x C.EGLDisplay) {
+}
+
+func g() {
+ f(0)
+}
+`,
+ },
+ {
+ Name: "egl.ArrayElement",
+ In: `package main
+
+import "C"
+
+var x = [3]C.EGLDisplay{nil, nil, nil}
+`,
+ Out: `package main
+
+import "C"
+
+var x = [3]C.EGLDisplay{0, 0, 0}
+`,
+ },
+ {
+ Name: "egl.SliceElement",
+ In: `package main
+
+import "C"
+
+var x = []C.EGLDisplay{nil, nil, nil}
+`,
+ Out: `package main
+
+import "C"
+
+var x = []C.EGLDisplay{0, 0, 0}
+`,
+ },
+ {
+ Name: "egl.MapKey",
+ In: `package main
+
+import "C"
+
+var x = map[C.EGLDisplay]int{nil: 0}
+`,
+ Out: `package main
+
+import "C"
+
+var x = map[C.EGLDisplay]int{0: 0}
+`,
+ },
+ {
+ Name: "egl.MapValue",
+ In: `package main
+
+import "C"
+
+var x = map[int]C.EGLDisplay{0: nil}
+`,
+ Out: `package main
+
+import "C"
+
+var x = map[int]C.EGLDisplay{0: 0}
+`,
+ },
+}