// Process stores the information about a process created by StartProcess.
type Process struct {
Pid int
- handle uintptr
- isdone uint32 // process has been successfully waited on, non zero if true
+ handle uintptr // handle is accessed atomically on Windows
+ isdone uint32 // process has been successfully waited on, non zero if true
}
func newProcess(pid int, handle uintptr) *Process {
import (
"errors"
"runtime"
+ "sync/atomic"
"syscall"
"time"
"unsafe"
)
func (p *Process) wait() (ps *ProcessState, err error) {
- s, e := syscall.WaitForSingleObject(syscall.Handle(p.handle), syscall.INFINITE)
+ handle := atomic.LoadUintptr(&p.handle)
+ s, e := syscall.WaitForSingleObject(syscall.Handle(handle), syscall.INFINITE)
switch s {
case syscall.WAIT_OBJECT_0:
break
return nil, errors.New("os: unexpected result from WaitForSingleObject")
}
var ec uint32
- e = syscall.GetExitCodeProcess(syscall.Handle(p.handle), &ec)
+ e = syscall.GetExitCodeProcess(syscall.Handle(handle), &ec)
if e != nil {
return nil, NewSyscallError("GetExitCodeProcess", e)
}
var u syscall.Rusage
- e = syscall.GetProcessTimes(syscall.Handle(p.handle), &u.CreationTime, &u.ExitTime, &u.KernelTime, &u.UserTime)
+ e = syscall.GetProcessTimes(syscall.Handle(handle), &u.CreationTime, &u.ExitTime, &u.KernelTime, &u.UserTime)
if e != nil {
return nil, NewSyscallError("GetProcessTimes", e)
}
}
func (p *Process) signal(sig Signal) error {
- if p.handle == uintptr(syscall.InvalidHandle) {
+ handle := atomic.LoadUintptr(&p.handle)
+ if handle == uintptr(syscall.InvalidHandle) {
return syscall.EINVAL
}
if p.done() {
}
func (p *Process) release() error {
- if p.handle == uintptr(syscall.InvalidHandle) {
+ handle := atomic.LoadUintptr(&p.handle)
+ if handle == uintptr(syscall.InvalidHandle) {
return syscall.EINVAL
}
- e := syscall.CloseHandle(syscall.Handle(p.handle))
+ e := syscall.CloseHandle(syscall.Handle(handle))
if e != nil {
return NewSyscallError("CloseHandle", e)
}
- p.handle = uintptr(syscall.InvalidHandle)
+ atomic.StoreUintptr(&p.handle, uintptr(syscall.InvalidHandle))
// no need for a finalizer anymore
runtime.SetFinalizer(p, nil)
return nil