}
var mallocBuf bytes.Buffer
+var mallocPointer *int // A pointer so we know the interface value won't allocate.
var mallocTest = []struct {
count int
{1, `Sprintf("%x")`, func() { Sprintf("%x", 7) }},
{2, `Sprintf("%s")`, func() { Sprintf("%s", "hello") }},
{1, `Sprintf("%x %x")`, func() { Sprintf("%x %x", 7, 112) }},
- // For %g we use a float32, not float64, to guarantee passing the argument
- // does not need to allocate memory to store the result in a pointer-sized word.
- {2, `Sprintf("%g")`, func() { Sprintf("%g", float32(3.14159)) }},
- {0, `Fprintf(buf, "%x %x %x")`, func() { mallocBuf.Reset(); Fprintf(&mallocBuf, "%x %x %x", 7, 8, 9) }},
+ {2, `Sprintf("%g")`, func() { Sprintf("%g", float32(3.14159)) }}, // TODO: Can this be 1?
{1, `Fprintf(buf, "%s")`, func() { mallocBuf.Reset(); Fprintf(&mallocBuf, "%s", "hello") }},
+ // If the interface value doesn't need to allocate, amortized allocation overhead should be zero.
+ {0, `Fprintf(buf, "%x %x %x")`, func() {
+ mallocBuf.Reset()
+ Fprintf(&mallocBuf, "%x %x %x", mallocPointer, mallocPointer, mallocPointer)
+ }},
}
var _ bytes.Buffer