}
+// A struct with all basic types, stored in interfaces.
+type BasicInterfaceItem struct {
+ Int, Int8, Int16, Int32, Int64 interface{}
+ Uint, Uint8, Uint16, Uint32, Uint64 interface{}
+ Float, Float32, Float64 interface{}
+ Complex, Complex64, Complex128 interface{}
+ Bool interface{}
+ String interface{}
+ Bytes interface{}
+}
+
+func TestInterfaceBasic(t *testing.T) {
+ b := new(bytes.Buffer)
+ item1 := &BasicInterfaceItem{
+ int(1), int8(1), int16(1), int32(1), int64(1),
+ uint(1), uint8(1), uint16(1), uint32(1), uint64(1),
+ float(1), float32(1), float64(1),
+ complex(0i), complex64(0i), complex128(0i),
+ true,
+ "hello",
+ []byte("sailor"),
+ }
+ // Register the types.
+ err := NewEncoder(b).Encode(item1)
+ if err != nil {
+ t.Error("expected no encode error; got", err)
+ }
+
+ item2 := &BasicInterfaceItem{}
+ err = NewDecoder(b).Decode(&item2)
+ if err != nil {
+ t.Fatal("decode:", err)
+ }
+ if !reflect.DeepEqual(item1, item2) {
+ t.Errorf("encode expected %v got %v", item1, item2)
+ }
+ // Hand check a couple for correct types.
+ if v, ok := item2.Bool.(bool); !ok || !v {
+ t.Error("boolean should be true")
+ }
+ if v, ok := item2.String.(string); !ok || v != item1.String.(string) {
+ t.Errorf("string should be %v is %v", item1.String, v)
+ }
+}
+
func TestIgnoreInterface(t *testing.T) {
iVal := Int(3)
fVal := Float(5)