From: Andrew Gerrand Date: Thu, 23 Jun 2011 00:15:46 +0000 (+1000) Subject: go/build: include Import objects in Script Inputs X-Git-Tag: weekly.2011-06-23~11 X-Git-Url: http://www.git.cypherpunks.su/?a=commitdiff_plain;h=d7df79a7e53e14c00f07d6ceae79245ef348d1fc;p=gostls13.git go/build: include Import objects in Script Inputs This has the effect of making goinstall rebuild a package's dependencies when they are newer than the current package object. R=rsc CC=golang-dev https://golang.org/cl/4627051 --- diff --git a/src/pkg/go/build/build.go b/src/pkg/go/build/build.go index 585489279f..d83a6666e8 100644 --- a/src/pkg/go/build/build.go +++ b/src/pkg/go/build/build.go @@ -35,6 +35,18 @@ func Build(tree *Tree, pkg string, info *DirInfo) (*Script, os.Error) { return nil, err } + // add import object files to list of Inputs + for _, pkg := range info.Imports { + t, p, err := FindTree(pkg) + if err != nil && err != ErrNotFound { + // FindTree should always be able to suggest an import + // path and tree. The path must be malformed + // (for example, an absolute or relative path). + return nil, os.NewError("build: invalid import: " + pkg) + } + s.addInput(filepath.Join(t.PkgDir(), p+".a")) + } + // .go files to be built with gc gofiles := b.abss(info.GoFiles...) s.addInput(gofiles...)