From 572d984eaa64e6e3a1a67ecde9f6a1038d76becc Mon Sep 17 00:00:00 2001 From: Russ Cox Date: Mon, 4 Feb 2013 22:48:31 -0500 Subject: [PATCH] cmd/gc: fix escape analysis If the analysis reached a node twice, then the analysis was cut off. However, if the second arrival is at a lower depth (closer to escaping) then it is important to repeat the traversal. The repeating must be cut off at some point to avoid the occasional infinite recursion. This CL cuts it off as soon as possible while still passing all tests. Fixes #4751. R=ken2 CC=golang-dev, lvd https://golang.org/cl/7303043 --- src/cmd/gc/esc.c | 28 ++++++++++++++++++++++++---- src/cmd/gc/go.h | 1 + test/escape2.go | 16 ++++++++++++++++ 3 files changed, 41 insertions(+), 4 deletions(-) diff --git a/src/cmd/gc/esc.c b/src/cmd/gc/esc.c index a313e8522f..42e414ca27 100644 --- a/src/cmd/gc/esc.c +++ b/src/cmd/gc/esc.c @@ -981,15 +981,29 @@ escflood(EscState *e, Node *dst) } } +// There appear to be some loops in the escape graph, causing +// arbitrary recursion into deeper and deeper levels. +// Cut this off safely by making minLevel sticky: once you +// get that deep, you cannot go down any further but you also +// cannot go up any further. This is a conservative fix. +// Making minLevel smaller (more negative) would handle more +// complex chains of indirections followed by address-of operations, +// at the cost of repeating the traversal once for each additional +// allowed level when a loop is encountered. Using -2 suffices to +// pass all the tests we have written so far, which we assume matches +// the level of complexity we want the escape analysis code to handle. +#define MinLevel (-2) + static void escwalk(EscState *e, int level, Node *dst, Node *src) { NodeList *ll; - int leaks; + int leaks, newlevel; - if(src->walkgen == walkgen) + if(src->walkgen == walkgen && src->esclevel <= level) return; src->walkgen = walkgen; + src->esclevel = level; if(debug['m']>1) print("escwalk: level:%d depth:%d %.*s %hN(%hJ) scope:%S[%d]\n", @@ -1039,7 +1053,10 @@ escwalk(EscState *e, int level, Node *dst, Node *src) if(debug['m']) warnl(src->lineno, "%hN escapes to heap", src); } - escwalk(e, level-1, dst, src->left); + newlevel = level; + if(level > MinLevel) + newlevel--; + escwalk(e, newlevel, dst, src->left); break; case OARRAYLIT: @@ -1074,7 +1091,10 @@ escwalk(EscState *e, int level, Node *dst, Node *src) case ODOTPTR: case OINDEXMAP: case OIND: - escwalk(e, level+1, dst, src->left); + newlevel = level; + if(level > MinLevel) + newlevel++; + escwalk(e, newlevel, dst, src->left); } recurse: diff --git a/src/cmd/gc/go.h b/src/cmd/gc/go.h index 1f8446bd39..e0f0dae8ee 100644 --- a/src/cmd/gc/go.h +++ b/src/cmd/gc/go.h @@ -324,6 +324,7 @@ struct Node int32 ostk; int32 iota; uint32 walkgen; + int32 esclevel; }; #define N ((Node*)0) diff --git a/test/escape2.go b/test/escape2.go index 6c39566fec..8e3aa4de74 100644 --- a/test/escape2.go +++ b/test/escape2.go @@ -1258,3 +1258,19 @@ func foo139() *byte { t := new(T) // ERROR "new.T. escapes to heap" return &t.x.y // ERROR "&t.x.y escapes to heap" } + +// issue 4751 +func foo140() interface{} { + type T struct { + X string + } + type U struct { + X string + T *T + } + t := &T{} // ERROR "&T literal escapes to heap" + return U{ + X: t.X, + T: t, + } +} -- 2.48.1