From ac27b4dd1d72bd6467bf7bfa8bc77a1522efd4cc Mon Sep 17 00:00:00 2001 From: Joe Tsai Date: Thu, 23 Feb 2023 13:32:10 -0800 Subject: [PATCH] encoding/json: rely on reflect.Value.Grow MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit The Grow method is generally a more efficient way to grow a slice. The older approach of using reflect.MakeSlice has to waste effort zeroing the elements overwritten by the older slice and has to allocate the slice header on the heap. Performance: name old time/op new time/op delta CodeDecoder 2.41ms ± 2% 2.42ms ± 2% ~ CodeUnmarshal 3.12ms ± 3% 3.13ms ± 3% ~ CodeUnmarshalReuse 2.49ms ± 3% 2.52ms ± 3% ~ name old alloc/op new alloc/op delta CodeDecoder 2.00MB ± 1% 1.99MB ± 1% ~ CodeUnmarshal 3.05MB ± 0% 2.92MB ± 0% -4.23% CodeUnmarshalReuse 1.68MB ± 0% 1.68MB ± 0% -0.32% name old allocs/op new allocs/op delta CodeDecoder 77.1k ± 0% 77.0k ± 0% -0.09% CodeUnmarshal 92.7k ± 0% 91.3k ± 0% -1.47% CodeUnmarshalReuse 77.1k ± 0% 77.0k ± 0% -0.07% The Code benchmarks (which are the only ones that uses slices) are largely unaffected. There is a slight reduction in allocations. A histogram of slice lengths from the Code testdata is as follows: ≤1: 392 ≤2: 256 ≤4: 252 ≤8: 152 ≤16: 126 ≤32: 78 ≤64: 62 ≤128: 46 ≤256: 18 ≤512: 10 ≤1024: 8 A bulk majority of slice lengths are 8 elements or under. Use of reflect.Value.Grow performs better for larger slices since it can avoid the zeroing of memory and has a faster growth rate. However, Grow grows starting from 1 element, with a 2x growth rate until some threshold (currently 512), Starting from 1 ensures better utilization of the heap, but at the cost of more frequent regrowth early on. In comparison, the previous logic always started with a minimum of 4 elements, which leads to a wasted capacity of 75% for the highly frequent case of a single element slice. The older code always had a growth rate of 1.5x, and so wastes less memory for number of elements below 512. All in all, there are too many factors that hurt or help performance. Rergardless, the simplicity of favoring reflect.Value.Grow over manually managing growth rates is a welcome simplification. Change-Id: I62868a7f112ece3c2da3b4f6bdf74d397110243c Reviewed-on: https://go-review.googlesource.com/c/go/+/471175 Reviewed-by: Than McIntosh Reviewed-by: Ian Lance Taylor TryBot-Result: Gopher Robot Reviewed-by: Daniel Martí Reviewed-by: Johan Brandhorst-Satzkorn Auto-Submit: Joseph Tsai Run-TryBot: Joseph Tsai --- src/encoding/json/decode.go | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/src/encoding/json/decode.go b/src/encoding/json/decode.go index 01af489b56..7ad66cfeb6 100644 --- a/src/encoding/json/decode.go +++ b/src/encoding/json/decode.go @@ -540,17 +540,10 @@ func (d *decodeState) array(v reflect.Value) error { break } - // Get element of array, growing if necessary. + // Expand slice length, growing the slice if necessary. if v.Kind() == reflect.Slice { - // Grow slice if necessary if i >= v.Cap() { - newcap := v.Cap() + v.Cap()/2 - if newcap < 4 { - newcap = 4 - } - newv := reflect.MakeSlice(v.Type(), v.Len(), newcap) - reflect.Copy(newv, v) - v.Set(newv) + v.Grow(1) } if i >= v.Len() { v.SetLen(i + 1) -- 2.48.1