From b69fa69a8bf53fb4714d96b4daf80fd6de597111 Mon Sep 17 00:00:00 2001 From: Ian Lance Taylor Date: Tue, 28 Feb 2012 16:49:57 -0800 Subject: [PATCH] doc: update Go For C++ Programmers Minor cleanups to look more like current Go. R=golang-dev, r CC=golang-dev https://golang.org/cl/5707053 --- doc/go_for_cpp_programmers.html | 205 +++++++++++++++++++++++--------- 1 file changed, 151 insertions(+), 54 deletions(-) diff --git a/doc/go_for_cpp_programmers.html b/doc/go_for_cpp_programmers.html index 7a9f616079..f79f8cb3f8 100644 --- a/doc/go_for_cpp_programmers.html +++ b/doc/go_for_cpp_programmers.html @@ -8,16 +8,19 @@ systems language, like C++. These are some notes on Go for experienced C++ programmers. This document discusses the differences between Go and C++, and says little to nothing about the similarities. +

For a more general introduction to Go, see the Go Tour, How to Write Go Code and Effective Go. +

For a detailed description of the Go language, see the Go spec. +

Conceptual Differences

@@ -29,8 +32,7 @@ For a detailed description of the Go language, see the Interfaces are also used where C++ uses templates.
  • Go uses garbage collection. It is not necessary (or possible) - to release memory explicitly. The garbage collection is (intended to be) - incremental and highly efficient on modern processors. + to release memory explicitly.
  • Go has pointers but not pointer arithmetic. You cannot use a pointer variable to walk through the bytes of a string. @@ -81,6 +83,7 @@ The declaration syntax is reversed compared to C++. You write the name followed by the type. Unlike in C++, the syntax for a type does not match the way in which the variable is used. Type declarations may be read easily from left to right. +

     Go                           C++
    @@ -102,10 +105,12 @@ of the object being declared.  The keyword is one of var,
     exception in that
     the receiver appears before the name of the object being declared; see
     the discussion of interfaces.
    +

    You can also use a keyword followed by a series of declarations in parentheses. +

     var (
    @@ -118,6 +123,7 @@ var (
     When declaring a function, you must either provide a name for each parameter
     or not provide a name for any parameter; you can't omit some names
     and provide others.  You may group several names with the same type:
    +

     func f(i, j, k int, s, t string)
    @@ -128,6 +134,7 @@ A variable may be initialized when it is declared.  When this is done,
     specifying the type is permitted but not required.  When the type is
     not specified, the type of the variable is the type of the
     initialization expression.
    +

     var v = *p
    @@ -137,12 +144,15 @@ var v = *p
     See also the discussion of constants, below.
     If a variable is not initialized explicitly, the type must be specified.
     In that case it will be
    -implicitly initialized to the type's zero value (0, nil, etc.).  There are no
    +implicitly initialized to the type's zero value
    +(0, nil, etc.).  There are no
     uninitialized variables in Go.
    +

    Within a function, a short declaration syntax is available with := . +

     v1 := v2
    @@ -150,6 +160,7 @@ v1 := v2
     
     

    This is equivalent to +

     var v1 = v2
    @@ -157,6 +168,7 @@ var v1 = v2
     
     

    Go permits multiple assignments, which are done in parallel. +

     i, j = j, i    // Swap i and j.
    @@ -166,6 +178,7 @@ i, j = j, i    // Swap i and j.
     Functions may have multiple return values, indicated by a list in
     parentheses.  The returned values can be stored by assignment
     to a list of variables.
    +

     func f() (i int, j int) { ... }
    @@ -180,22 +193,27 @@ incomplete (the exact rules are
     in the language specification).
     A consequence of this is that in some cases Go does not permit you to
     use a line break.  For example, you may not write
    +

     func g()
     {                  // INVALID
     }
     
    +

    A semicolon will be inserted after g(), causing it to be a function declaration rather than a function definition. Similarly, you may not write +

     if x {
     }
     else {             // INVALID
     }
     
    +

    A semicolon will be inserted after the } preceding the else, causing a syntax error. +

    Since semicolons do end statements, you may continue using them as in @@ -203,6 +221,7 @@ C++. However, that is not the recommended style. Idiomatic Go code omits unnecessary semicolons, which in practice is all of them other than the initial for loop clause and cases where you want several short statements on a single line. +

    While we're on the topic, we recommend that rather than worry about @@ -211,12 +230,14 @@ the gofmt program. That will produce a single standard Go style, and let you worry about your code rather than your formatting. While the style may initially seem odd, it is as good as any other style, and familiarity will lead to comfort. +

    When using a pointer to a struct, you use . instead of ->. Thus syntactically speaking a structure and a pointer to a structure are used in the same way. +

     type myStruct struct { i int }
    @@ -230,6 +251,7 @@ Go does not require parentheses around the condition of an if
     statement, or the expressions of a for statement, or the value of a
     switch statement.  On the other hand, it does require curly braces
     around the body of an if or for statement.
    +

     if a < b { f() }             // Valid
    @@ -245,18 +267,21 @@ Go does not have a while statement nor does it have a
     statement.  The for statement may be used with a single condition,
     which makes it equivalent to a while statement.  Omitting the
     condition entirely is an endless loop.
    +

    Go permits break and continue to specify a label. The label must refer to a for, switch, or select statement. +

    In a switch statement, case labels do not fall through. You can make them fall through using the fallthrough keyword. This applies even to adjacent cases. +

     switch i {
    @@ -268,6 +293,7 @@ case 1:
     
     

    But a case can have multiple values. +

     switch i {
    @@ -282,6 +308,7 @@ any type
     that supports the equality comparison operator, such as strings or
     pointers, can be used—and if the switch
     value is omitted it defaults to true.
    +

     switch {
    @@ -299,10 +326,12 @@ The ++ and -- operators may only be used in
     statements, not in expressions.
     You cannot write c = *p++.  *p++ is parsed as
     (*p)++.
    +

    The defer statement may be used to call a function after the function containing the defer statement returns. +

     fd := open("filename")
    @@ -320,6 +349,7 @@ A value derived from an untyped constant becomes typed when it
     is used within a context that
     requires a typed value. This permits constants to be used relatively
     freely without requiring general implicit type conversion.
    +

     var a uint
    @@ -330,6 +360,7 @@ f(a + 1)  // untyped numeric constant "1" becomes typed as uint
     The language does not impose any limits on the size of an untyped
     numeric constant or constant expression. A limit is only applied when
     a constant is used where a type is required.
    +

     const huge = 1 << 100
    @@ -342,6 +373,7 @@ Go does not support enums.  Instead, you can use the special name
     series of increasing
     value.  When an initialization expression is omitted for a const,
     it reuses the preceding expression.
    +

     const (
    @@ -362,40 +394,43 @@ The builtin
     len function returns the
     length of the slice.  The builtin cap function returns the
     capacity.
    +

    Given an array, or another slice, a new slice is created via -a[I:J]. This +a[i:j]. This creates a new slice which refers to a, starts at -index I, and ends before index -J. It has length J - I. +index i, and ends before index +j. It has length j-i. +If i is omitted, the slice starts at 0. +If j is omitted, the slice ends at len(a). The new slice refers to the same array to which a refers. That is, changes made using the new slice may be seen using a. The capacity of the new slice is simply the capacity of a minus -I. The capacity -of an array is the length of the array. You may also assign an array pointer -to a variable of slice type; given var s []int; var a[10] int, -the assignment s = &a is equivalent to -s = a[0:len(a)]. +i. The capacity +of an array is the length of the array. +

    What this means is that Go uses slices for some cases where C++ uses pointers. If you create a value of type [100]byte (an array of 100 bytes, perhaps a buffer) and you want to pass it to a function without copying it, you should -declare the function parameter to have type []byte, and pass the -address -of the array. Unlike in C++, it is not +declare the function parameter to have type []byte, and +pass a slice of the array (a[:] will pass the entire array). +Unlike in C++, it is not necessary to pass the length of the buffer; it is efficiently accessible via len. +

    The slice syntax may also be used with a string. It returns a new string, whose value is a substring of the original string. Because strings are immutable, string slices can be implemented without allocating new storage for the slices's contents. +

    Making values

    @@ -408,6 +443,33 @@ initializes it with the value 0, and returns its address, which has type *int. Unlike in C++, new is a function, not an operator; new int is a syntax error. +

    + +

    +Perhaps surprisingly, new is not commonly used in Go +programs. In Go taking the address of a variable is always safe and +never yields a dangling pointer. If the program takes the address of +a variable, it will be allocated on the heap if necessary. So these +functions are equivalent: +

    + +
    +type S { I int }
    +
    +func f1() *S {
    +	return new(S)
    +}
    +
    +func f2() *S {
    +	var s S
    +	return &s
    +}
    +
    +func f3() *S {
    +	// More idiomatic: use composite literal syntax.
    +	return &S{0}
    +}
    +

    Map and channel values must be allocated using the builtin function @@ -424,6 +486,7 @@ a map type takes an optional argument which is the expected capacity of the map. Calling make with a channel type takes an optional argument which sets the buffering capacity of the channel; the default is 0 (unbuffered). +

    The make function may also be used to allocate a slice. @@ -435,6 +498,7 @@ A second, optional, argument is the capacity of the slice. For example, new([20]int)[0:10]. Since Go uses garbage collection, the newly allocated array will be discarded sometime after there are no references to the returned slice. +

    Interfaces

    @@ -447,33 +511,38 @@ Go, any type which provides the methods named in the interface may be treated as an implementation of the interface. No explicitly declared inheritance is required. The implementation of the interface is entirely separate from the interface itself. +

    A method looks like an ordinary function definition, except that it has a receiver. The receiver is similar to the this pointer in a C++ class method. +

     type myType struct { i int }
    -func (p *myType) get() int { return p.i }
    +func (p *myType) Get() int { return p.i }
     

    -This declares a method get associated with myType. +This declares a method Get associated with myType. The receiver is named p in the body of the function. +

    Methods are defined on named types. If you convert the value to a different type, the new value will have the methods of the new type, not the old type. +

    You may define methods on a builtin type by declaring a new named type derived from it. The new type is distinct from the builtin type. +

     type myInteger int
    -func (p myInteger) get() int { return int(p) } // Conversion required.
    +func (p myInteger) Get() int { return int(p) } // Conversion required.
     func f(i int) { }
     var v myInteger
     // f(v) is invalid.
    @@ -482,58 +551,64 @@ var v myInteger
     
     

    Given this interface: +

     type myInterface interface {
    -	get() int
    -	set(i int)
    +	Get() int
    +	Set(i int)
     }
     

    we can make myType satisfy the interface by adding +

    -func (p *myType) set(i int) { p.i = i }
    +func (p *myType) Set(i int) { p.i = i }
     

    Now any function which takes myInterface as a parameter will accept a variable of type *myType. +

    -func getAndSet(x myInterface) {}
    +func GetAndSet(x myInterface) {}
     func f1() {
     	var p myType
    -	getAndSet(&p)
    +	GetAndSet(&p)
     }
     

    In other words, if we view myInterface as a C++ pure abstract base -class, defining set and get for +class, defining Set and Get for *myType made *myType automatically inherit from myInterface. A type may satisfy multiple interfaces. +

    An anonymous field may be used to implement something much like a C++ child class. +

     type myChildType struct { myType; j int }
    -func (p *myChildType) get() int { p.j++; return p.myType.get() }
    +func (p *myChildType) Get() int { p.j++; return p.myType.Get() }
     

    This effectively implements myChildType as a child of myType. +

     func f2() {
     	var p myChildType
    -	getAndSet(&p)
    +	GetAndSet(&p)
     }
     
    @@ -544,8 +619,9 @@ methods associated with the anonymous field are promoted to become methods of the enclosing type. In this case, because myChildType has an anonymous field of type myType, the methods of myType also become methods of myChildType. -In this example, the get method was -overridden, and the set method was inherited. +In this example, the Get method was +overridden, and the Set method was inherited. +

    This is not precisely the same as a child class in C++. @@ -553,21 +629,23 @@ When a method of an anonymous field is called, its receiver is the field, not the surrounding struct. In other words, methods on anonymous fields are not virtual functions. When you want the equivalent of a virtual function, use an interface. +

    -A variable which has an interface type may be converted to have a +A variable that has an interface type may be converted to have a different interface type using a special construct called a type assertion. This is implemented dynamically at run time, like C++ dynamic_cast. Unlike dynamic_cast, there does not need to be any declared relationship between the two interfaces. +

     type myPrintInterface interface {
    -  print()
    +	Print()
     }
     func f3(x myInterface) {
    -	x.(myPrintInterface).print()  // type assertion to myPrintInterface
    +	x.(myPrintInterface).Print()  // type assertion to myPrintInterface
     }
     
    @@ -576,11 +654,13 @@ The conversion to myPrintInterface is entirely dynamic. It will work as long as the underlying type of x (the dynamic type) defines a print method. +

    Because the conversion is dynamic, it may be used to implement generic programming similar to templates in C++. This is done by manipulating values of the minimal interface. +

     type Any interface { }
    @@ -593,16 +673,24 @@ values of the contained type.  As the typing is dynamic rather
     than static, there is no equivalent of the way that a C++ template may
     inline the relevant operations.  The operations are fully type-checked
     at run time, but all operations will involve a function call.
    +

    -type iterator interface {
    -	get() Any
    -	set(v Any)
    -	increment()
    -	equal(arg *iterator) bool
    +type Iterator interface {
    +	Get() Any
    +	Set(v Any)
    +	Increment()
    +	Equal(arg Iterator) bool
     }
     
    +

    +Note that Equal has an argument of +type Iterator. This does not behave like a C++ +template. See the +FAQ. +

    +

    Goroutines

    @@ -611,18 +699,20 @@ using the go statement. The go statement runs a function in a different, newly created, goroutine. All goroutines in a single program share the same address space. +

    Internally, goroutines act like coroutines that are multiplexed among multiple operating system threads. You do not have to worry about these details. +

     func server(i int) {
    -    for {
    -        print(i)
    -        sys.sleep(10)
    -    }
    +	for {
    +		fmt.Print(i)
    +		time.Sleep(10 * time.Second)
    +	}
     }
     go server(1)
     go server(2)
    @@ -631,13 +721,16 @@ go server(2)
     

    (Note that the for statement in the server function is equivalent to a C++ while (true) loop.) +

    Goroutines are (intended to be) cheap. +

    Function literals (which Go implements as closures) can be useful with the go statement. +

     var g int
    @@ -658,21 +751,23 @@ operator.  To
     receive a value on a channel, use <- as a unary operator.
     When calling
     functions, channels are passed by reference.
    +

    The Go library provides mutexes, but you can also use a single goroutine with a shared channel. Here is an example of using a manager function to control access to a single value. +

    -type cmd struct { get bool; val int }
    -func manager(ch chan cmd) {
    -	var val int = 0
    +type Cmd struct { Get bool; Val int }
    +func Manager(ch chan Cmd) {
    +	val := 0
     	for {
    -		c := <- ch
    -		if c.get { c.val = val; ch <- c }
    -		else { val = c.val }
    +		c := <-ch
    +		if c.Get { c.Val = val; ch <- c }
    +		else { val = c.Val }
     	}
     }
     
    @@ -684,26 +779,28 @@ with the manager at once: a goroutine waiting for a response from the manager might receive a request from another goroutine instead. A solution is to pass in a channel. +

    -type cmd2 struct { get bool; val int; ch <- chan int }
    -func manager2(ch chan cmd2) {
    -	var val int = 0
    +type Cmd2 struct { Get bool; Val int; Ch <- chan int }
    +func Manager2(ch chan Cmd2) {
    +	val := 0
     	for {
    -		c := <- ch
    -		if c.get { c.ch <- val }
    -		else { val = c.val }
    +		c := <-ch
    +		if c.Get { c.ch <- val }
    +		else { val = c.Val }
     	}
     }
     

    -To use manager2, given a channel to it: +To use Manager2, given a channel to it: +

    -func f4(ch <- chan cmd2) int {
    +func f4(ch <- chan Cmd2) int {
     	myCh := make(chan int)
    -	c := cmd2{ true, 0, myCh }   // Composite literal syntax.
    +	c := Cmd2{ true, 0, myCh }   // Composite literal syntax.
     	ch <- c
     	return <-myCh
     }
    -- 
    2.48.1