From faa69b906f59bfbe53c079f284fa452e82426c57 Mon Sep 17 00:00:00 2001 From: dchenk Date: Mon, 21 May 2018 21:36:53 -0700 Subject: [PATCH] encoding/base32: remove redundant conditional Immediately following the conditional block removed here is a loop which checks exactly what the conditional already checked, so the entire conditional is redundant. Change-Id: I892fd9f2364d87e2c1cacb0407531daec6643183 Reviewed-on: https://go-review.googlesource.com/114000 Reviewed-by: Brad Fitzpatrick --- src/encoding/base32/base32.go | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/encoding/base32/base32.go b/src/encoding/base32/base32.go index fdf42e5df3..60f25b04b2 100644 --- a/src/encoding/base32/base32.go +++ b/src/encoding/base32/base32.go @@ -96,10 +96,6 @@ func (enc Encoding) WithPadding(padding rune) *Encoding { // so Encode is not appropriate for use on individual blocks // of a large data stream. Use NewEncoder() instead. func (enc *Encoding) Encode(dst, src []byte) { - if len(src) == 0 { - return - } - for len(src) > 0 { var b [8]byte -- 2.50.0